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The client.inventory resource lets you list and inspect entities — ships, vehicles, facilities, items, NPCs, and more — that belong to a character or a faction. The uid parameter on every method accepts either a character UID (e.g. 1:12345) or a faction UID (e.g. 20:123); the SDK does not have a separate client.faction.entities accessor — faction-owned entities are queried through this resource.

inventory.get()

Get inventory summary by UID. Returns the inventory summary object directly — not wrapped in a Page. Accepts either a character UID or a faction UID.
string
required
The uid parameter.

Entities

inventory.entities.addTag()

Add tag to entity
string
required
The entityType parameter.
string
required
The tag parameter.
string
required
The uid parameter.

inventory.entities.get()

Get a specific inventory entity by type and UID. Returns the entity object directly — not wrapped in a Page. The return type is narrowed by entityType, so entityType: 'npcs' yields an NpcEntityDetail with race, gender and level.
T
required
Entity type: ‘ships’, ‘vehicles’, ‘stations’, ‘cities’, ‘facilities’, ‘planets’, ‘items’, ‘npcs’, ‘droids’, ‘creatures’, or ‘materials’
string
required
Entity UID, e.g. “2:283”

inventory.entities.list()

List entities in inventory (paginated with optional filtering) Supports filtering via filters (see the InventoryFilter type for value formats and API quirks). Filters are checked against the entity type before the request is sent. They are sent in a POST body, so a long list (for example hundreds of entity IDs) is not capped by the server’s URL limit. The uid argument accepts either a character UID (e.g. 1:12345) or a faction UID (e.g. 20:123) — there is no separate client.faction.entities accessor; faction-owned entities are queried through this method.
InventoryAssignType
required
Assignment type: ‘owner’, ‘commander’, or ‘pilot’
T
required
Entity type: ‘ships’, ‘vehicles’, ‘stations’, ‘cities’, ‘facilities’, ‘planets’, ‘items’, ‘npcs’, ‘droids’, ‘creatures’, or ‘materials’
**filter\_inclusion**: InventoryFilterInclusion[]
required
Use filters. One per entry in filter_type. Default: 'includes'
**filter\_type**: InventoryFilterType[]
required
Use filters. Filter types, one per value.
**filter\_value**: string[]
required
Use filters. One value per entry in filter_type.
InventoryFilter[]
Filters to apply. Filters of different types are combined with AND; several values for one type match any of them. Each type may appear once. Cannot be combined with the filter_type / filter_value / filter_inclusion arrays. Sent in a POST body, so the list is not limited by URL length.
**item\_count**: number
default:"50"
Number of items to retrieve. Default: 50, Max: 200
number
Milliseconds to wait before fetching each subsequent page. Helps avoid rate limits during auto-pagination.
**start\_index**: number
default:"1"
Starting position for pagination (1-based). Default: 1
string
required
Whose inventory: a character or faction UID (1:12345, 20:123) or their name.

inventory.entities.removeAllTags()

Remove all tags from entity
string
required
The entityType parameter.
string
required
The uid parameter.

inventory.entities.removeTag()

Remove tag from entity
string
required
The entityType parameter.
string
required
The tag parameter.
string
required
The uid parameter.

inventory.entities.updateProperties()

Update a property on up to 100 entities in one request The API rejects the request as a whole if the client or the character lacks the permission for any of the entities. Otherwise, entities the change could not be applied to are listed under data.failed, with the reason.
string
required
New value, applied to every entity: - name: the new name (max 50 characters) - open-to: public, faction or none (any other value is treated as none) - owner, commander, pilot, crewlist-add, crewlist-remove: the name of the character or faction - infotext: the new text - action: resume, pause or abort - crewlist-clear: ignored, but a value must still be sent
InventoryEntityProperty
required
Property to update
string
Optional reason for the change. Only recorded when changing the owner, commander or pilot
string[]
required
UIDs of the entities to change (1 to 100). Entity types may be mixed

inventory.entities.updateProperty()

Update entity property
string
required
Entity type (ships, vehicles, stations, etc.)
string
required
New value for the property
InventoryEntityProperty
required
Property to update
string
Optional reason for the change
string
required
Entity UID

Character

Access the character who owns or pilots these entities.

Faction

Access the faction whose entities you are listing.

Types

Look up entity type details and stats.

Location

Look up entity locations.